Town: Odíhg Hùbzèjrèkij

Odíhg Hùbzèjrèkij

Odíhg Hùbzèjrèkij
Example Tauric architecture.
StateDalandic Empire
ProvenceFidhi̊si Provence
Sub ProvenceSjeríhzùzzùzke County
RegionKhyiktmupija Woods
Founded1220
Community LeaderMaster Rhiathmaahr Davies
Area5 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation3782 m (12408 ft)
Average Yearly Precipitation142 cm/y (55 in/y)
Population1364
Population Density272 people per km2 (682 people per mi2)
Town AuraSummoning
Naming
Native nameOdíhg Hùbzèjrèkij
Pronunciation/hʊbˈzɛʤrɛ/ /kij/
Direct Translation[path; track; road] [previous]
Translation[Not Yet Translated]

Odíhg Hùbzèjrèkij (/hʊbˈzɛʤrɛ/ /kij/ [path; track; road] [previous]) is a subtropical Town located in Sjeríhzùzzùzke County, Fidhi̊si Provence, within the Dalandic Empire.

The name Odíhg Hùbzèjrèkij is derived from the Tauric language, as Odíhg Hùbzèjrèkij was founded by Yaw̄ Ca̋nvé 'Violet Pie' Ha̋m Mp̪f̄shv Ma̋g Belíhgùru, who was culturaly Tauric.

Climate

Odíhg Hùbzèjrèkij has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 22°C (71°F). Odíhg Hùbzèjrèkij receives an average of 142 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Odíhg Hùbzèjrèkij covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3782 m (12408 ft) above sea level.

Overview

Odíhg Hùbzèjrèkij was founded durring the early 13th century in winter of the year 1220, by Yaw̄ Ca̋nvé 'Violet Pie' Ha̋m Mp̪f̄shv Ma̋g Belíhgùru. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Yaw̄ Ca̋nvé 'Violet Pie' Ha̋m Mp̪f̄shv Ma̋g Belíhgùru.

Odíhg Hùbzèjrèkij was built using the conventions of Tauric durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Odíhg Hùbzèjrèkij is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Hùbzèjrèkij is buildings have been located at convienant points along the valley Odíhg Hùbzèjrèkij was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Unfortuantly, these exceptionaly well made fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look arround Odíhg Hùbzèjrèkij reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual.

Civic Infrastructure

Odíhg Hùbzèjrèkij has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Hùbzèjrèkij. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Hùbzèjrèkij's parks.

Odíhg Hùbzèjrèkij has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Hùbzèjrèkij.

Odíhg Hùbzèjrèkij has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Hùbzèjrèkij has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Hùbzèjrèkij has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Hùbzèjrèkij's public wards, blessings, and other arcane systems.

Odíhg Hùbzèjrèkij possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Odíhg Hùbzèjrèkij has a first rate hospital which caters to anyone in need of long term medical care.

Odíhg Hùbzèjrèkij has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Hùbzèjrèkij's natural decorations nor waterways.

Odíhg Hùbzèjrèkij has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Hùbzèjrèkij has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Hùbzèjrèkij's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Odíhg Hùbzèjrèkij the stars are always right.

The Belabra (Tangler) near Odíhg Hùbzèjrèkij are known to be almost tame, such that they can be put to domestic use.

Odíhg Hùbzèjrèkij's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Truename Magic energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5483 m2
    • Cattle and Similar Creatures: 341
    • Poultry: 4092
    • Swine: 272
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 136

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

433 of Odíhg Hùbzèjrèkij's population work within a Foundational Occupation.

891 of Odíhg Hùbzèjrèkij's population do not work in a formal occupation, but do contribute to the local economy. 40 (3%) are noncontributers.

Points of Interest

Odíhg Hùbzèjrèkij makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

A vast influx of newcomers over the last (10096 % 6)+1 years has greatly spiked Odíhg Hùbzèjrèkij's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the late 2nd century, Odíhg Hùbzèjrèkij was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Odíhg Hùbzèjrèkij lost 290 people, 150 livestock, and 48 buildings. The conflict ended after roughly 106, when members of Odíhg Hùbzèjrèkij's militia enacted an operation to transport a specific resource to a particular port unharmed. The operation was complicated by a trusted officer who turned traitor and defects. The conflict ended with pitched battle between both forces, which ended in a stalemate for Odíhg Hùbzèjrèkij's forces. The war is remembered in legend by Odíhg Hùbzèjrèkij's bards, historians, and legend keepers.

History